![]() ![]() The score is very retro, with buzzes and beeps that’ll be stuck in your head all week – and even if these infectious tunes don’t lure you back to the game, they’ll almost certainly haunt your darkest nightmares. ![]() Obviously, it’s not going to test your next generation console, but it looks far better than the Amiga version. The animations are fairly smooth, and each stage is colourful and bright. Other than these general design issues, though, the visuals themselves are quite nice. It’s interesting, but it serves as a sign of the game’s age, and while older players may get a kick out of the wackiness, looked upon from a modern context it’s not nearly as crazy or as fun as you may remember. You’ll come across cats in army boots, frogs, carrots with pistols, wizards, missile-toting knights, and more. Even the collectibles and enemies are completely random. Each area is built around the various locations of the red putties, not around any real theme. There’s no real structure to any of them. It doesn’t help that the levels are a bit of a mess in the first place. This shouldn’t be a problem that’s occurring in a modern game on the PS4. Sometimes, this will pay off – and other times you’ll fall and will need to make your way back up again. Otherwise, you’ll have to just jump and hope for the best. This is often nullified by the stretch move, which lets you reach up and down to other platforms that’d usually be out of your grasp – but only if there’s a podium directly underneath the one that you’re trying to grab onto. It would be impossible to play this game without the brightness set just right, and even then you’ll probably still stumble upon a problem or two. Exploring is made all the harder thanks to the odd layers in each stage that sometimes make you doubt what you can actually stand on. The design is such that you won’t often be able to dodge these sections, but that shouldn’t prove too much of a problem, as it’s the levels themselves that are against you. Platformer fans will tell you that there’s a natural feeling to the best entries in the genre, a ‘tightness’ that gives you control over your character, but that just doesn’t appear to be present here. It’s endlessly annoying to have to time a leap just right, and then to fall two or three levels downwards because you hit the jump button when you were too close to the edge of a ledge. The title’s most annoying moments will come from the disparity between what you want your putty to do and what he’ll actually do. You’ll occasionally be blocked by enemies that move both left and right (and sometimes even upwards), but for the most part there’s nothing too challenging outside of the act of actually exploring everything. The gameplay is simple: as a little blue blob of putty, you must collect all of the red splodges of goo and hurry to the green door that appears. It’s surprising, then, that this revamped PlayStation 4 version does little to stretch above and beyond its retro roots. Jump forward 15 years, and we no longer get excited by shapes (unless they’re naughty shapes and you’re a member of Reddit), or game logic. In the end, only the SNES version of the game was released - planned Amiga (of which the Mega Drive version was apparently based on) and DOS ports were also cancelled late in development.Ī working prototype of the Mega Drive version was found and dumped in October 2015.Back in the nineties, the eventually unreleased Amiga version of Putty Squad was praised by the press for its varied level shapes, consistent game logic, and “masterful” animation. Putty Squad was extremely close to completion before being cancelled, with the Mega Drive version being reviewed by several magazines of the day (and priced at £44.95 in the UK ). Putty Squad is a sequel to Putty, released for the Amiga and SNES in 19, respectively. ![]() Putty Squad is an unreleased Sega Mega Drive game developed by System 3 and set to be published by Ocean Software in May 1995. Status of prototype(s): Mega Drive prototype dumped State before cancellation: Late in development Dynamic Interactive Computer Entertainment
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